
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
Hellish Quart pre-alpha v.2026.10.26.0 FIX: - Character selection screen: fixed a bug in 2-player mode - Jacek: added the missing Win camera - turned off the DoF effect in FPP postprocessing in certain Arenas - added interpolation of the physics rigid bodies in Fixed Simulation
Hellish Quart pre-alpha v.2026.10.22.0 NEW: - Simulation Mode has been changed from Fixed Update to framerate dependant by default, and the option to change it back has been added to Game Options.
Hellish Quart pre-alpha v.2026.10.02.0 TWEAK: - Updated FSR to v 3.1 - Replaced native occlusion screen effect with deferred occlusion (for better small soft shadows) - Changed lighting in some Arenas Please give it a few days for me to tweak and optimise FSR3 settings for
Hellish Quart pre-alpha v.2026.09.20.0 FIX: - Maryna: fixed Back + X attack - Yendrek: a bit more stable axe collisions (trying to reduce jitter in impossible to fulfill physics collision scenarios) - fixed a problem with leg guards not initiating right after you attacked TWEAK
Hellish Quart pre-alpha v.2026.09.16.1 FIX: - Tarnavski: better guard 1 - Tarnavski: thicker "More Animation" weapon collider - Gedeon: Fixed "More Animation" weapon collider - fixed a bug where you could still damage the opponent with full force if you canceled your attack the