
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
- Save Statues in the overworld now give you an option to Warp to any of the others in the overworld you've interacted with. The item you get later for fast travel still works the same, it just becomes a more convenient version.
New features: Place pins, zoom in to literal terrain, view legend, more.
I've been working all day on completely remaking the world map screen. The new map opens with a visual overview, the same as it currently works. However, rooms you haven't been to are hidden here.
- Fixed an issue where rafts would stop moving partway through, but only when playing the game at a high framerate.
- Completing Zelen's sidequest in Verdant Valley will now reveal the locations of all unplanted Goddess Soil spots on the map screen. No action is needed if you already finished the quest, the new icons will be on your map . - Added a legend to the world map screen.
- Fixed a minor bug in Garden of Ambition that didn't allow you to use potions Dungeon 5 related bug fixes: - Mirror blocks no longer reflect stuff when they're invisible (in lava, in a pit, etc) - Fixed a rare bug where a minecart will go past the track it's supposed to turn on
Bonus Dungeon Added
In Verdant Valley there's a new structure to build called the Hero's Hollow . This is a 100% optional dungeon with a permanent upgrade at the end. If you're currently on your first playthrough, I would recommend trying this sometime after Dungeon 2.
- Fixed a bug where the raft could get stuck against walls. - Adjusted object color-coding for interactible objects. They all had a light beige color to them (throwables, pushables, etc) to denote that they're interactible.
- Changed the tile you push the color cubes onto to make it a little more clear. It's still blue but looks like the cube now. - Made a small graphical adjustment to the HUD that only me and one other person will notice.
- Added some additional hint dialogues as to the whereabouts of an optional item: the Power Pogo - For step 5 of the trading sequence, if you're holding the Letter for Clavius, you'll now run into him on the pathway to the Flooded Castle (along with his standard location in
- Fixed an issue with the menu where you're able to walk around with it still open by pressing certain buttons, bug was caused by fixing a different bug. I love when that happens.
Try it out! Lief's new jump slash works with any sword level. Since it's a powerful maneuver, it requires 1 magic to use, just like Lief's tools. Also, a free content update is coming soon. I've been working on finishing a dungeon that was originally cut.
- Destroying rocks, pots, mushrooms, etc with an upgraded sword now has the possibility of dropping hearts. Forgot to add that. - Plus a handful of minor bug fixes.
- Gated being able to build the Windmill to until it’s required for Zelen’s quest so that you don’t build it in the wrong spot before it’s needed.
- Fixed a minor dialogue box visual glitch in the final scene - Fixed a softlock in Garden of Ambition - Added an additional hint for step 4 of the trading sequence - Added a new shortcut in Weeping Wetlands that connects the left side and right side, unlock it with Dungeon 2’s
- Added some signposts pointing toward already-exising shortcuts in Twilit Thicket that players may have missed. They take you back to Verdant Valley, allowing you to skip the maze-like "lost woods" portion of Twilit Thicket after you've already gone through it.
- Added a handful of signposts around the map to aid navigation in certain areas. - Removed a phase from boss 2 that could occasionally get stuck. - fixed a rare bug where a specific minecart in dungeon 5 can get stuck.
Added a number of new warp points in the overworld that should be useful before obtaining fast travel . There was already one warp point that I made easier to find too. Removed pots concealing the warp points that connect the two potion shops. Activate first in Melancholy Meadow.
- Fixed the bug where rafts are able to move over land - If you have the Cheese trinket there’s now a little interaction with the rat in Dungeon 1 - During the approach to Dungeon 2, Tyrus now gives you a more detailed hint.
- Removed the knockback throwing you into the water when you take damage while sailing on a raft
Some small bug fixes, including: - Getting the little sand dragon enemy appearing in your album after taking a picture of it - A menu bug in the Bazaar
- Various bug fixes, including one where moveable blocks wouldn't regain their movable status when changing screens after using the Clawncher on them too close.
- Squashed some more minor bugs, including a bug that was created by fixing another bug
- Increased jump distance a smidge - Fixed a bug that doesn't let you re-use minecarts upon re-entering Dungeon 5 after you've beaten it. - Fixed a handful of minor bugs and typos
Added window resizing when setting the game to Windowed mode (in-game settings) Added some additional rafts in Weeping Wetlands Fixed a bug with the potion shop when throwing a specific object in
Small hotfix for: - Keyboard glyphs displaying when using a community layout + setting the glyph type in-game. - Steam Achivements not activating on Steam Machine (if you have this issue, be sure to set your Steam Compatability to Steam Linux Runtime 1.0).
- Fixed the chest in Dungeon 2 that blocks your path.
- Fixed a potential softlock in Dungeon 2 - Fixed an erroneous popup/possible crash when exiting the co-op menu
Little fix that hopefully resolves an issue with Intel graphics drivers.