
Official patches, updates and announcements from the developer.
Actively updated· 9 updates / patches in the last 30 days
Hey everyone! Thank you all for the feedback since the last update. A lot of you told me the same few things: you couldn't get back into ports, carrying more cargo was a mystery, building your ship felt like guesswork, and some fights (looking at you, dragons) hit way harder
Another round of fixes and improvements, mostly from your reports. Thanks for sending them in! Flow surge & the Greater Ward Flow surge still costs 2 crystal for +2 Flow over 30 seconds. It now also raises a Greater Ward for 5 seconds that refills all your wards.
Captain selecting and achievement tracking update
1.9.19 Hi everyone! This one’s a big update, built around your feedback. Here’s what’s new: New Crew perks now have tiers. Most perks go up to tier III, and getting one your crewmate already has upgrades it (Brawler → Brawler II). Level-ups offer the next tier too.
New and changed Branded crew are now called Lowborn. The name is updated everywhere: traits, origins, event choices, codex, tutorial and story text, in all 30 languages.
Squashing a few rarer issues. Stuck screens and crashes Fixed two port events (“Surplus Ship Modules” and “Cut-Rate Shipyard”) that could leave you stuck on the outcome screen with no Continue button, even after reloading. Affected saves now continue normally.
Just some of the fixes with this patch. Crashes, freezes & saves Fixed the “light freeze” on arriving at new nodes: the UI vanished, weather and the ship stopped, and the event was lost after save & quit. It was caused by roaming bounty hunters.
Lag on full screen should be fixed now! Tracking down a couple other bugs, but much more minor.
v1.9.16: Reworked event text & dialogue, UI polish, clearer tooltips & terms, Flame Wards, self-running constructs, balance updates & 30-language sync! (Achievements text WIP)