
Official patches, updates and announcements from the developer.
Last updated Oct 2, 2026
Fix a bug where springs that started in compressed/extended state didn't have the same maximum extent as springs that started in uncompressed state.
Fix a bug where generated outputs on e.g. the Sensor wouldn't work correctly in co-op.
Fix a bug introduced in the previous update where loading a vehicle with a slider part, such as the Fish Fetcher, would cause the game to freeze.
Allow automations using parts like the Sensor and logic gates to continue to function while using the Theodolite. Fix a bug where large vehicles would sometimes spawn inside geometry. Fix a bug where NaN was displayed as time to next departure at monorail stations.