
Official patches, updates and announcements from the developer.
Actively updated· 6 updates / patches in the last 30 days
Co-op Joining players can jog and sprint properly. The server was pulling them back to walking speed, which caused the heavy rubber banding. Inventory, dropping, picking up and butchering now work for joining players.
This is the biggest update so far. The world generator was rewritten from the ground up. Water became something you swim in, drink and boil. And the first hours of survival were rebuilt from bare hands. The World A brand-new world generator.
Co-op Update: shared worlds, stable ground, and hosting your saves This one is almost entirely about making co-op work the way it should. A lot of it came from our first real friend-session tests, and we've been testing it with multiple game instances on one machine.
Fixed pawn falling through earth/not being able to possess a pawn.
UI bug prevented steam multiplayer.
Co-op Fix: Steam Multiplayer (Please Help Us Test!) Build Co-op has been rough. Hosted games could show up in the lobby list, but friends often couldn't actually connect. We dug into it, found a few problems behind that, and think we've fixed them.
Terraforming rebuild plus steam multiplayer.
MO57 Devlog — The Village Comes Alive (May → September) It's been a big stretch of development, and a lot of it doesn't show up as a single flashy trailer moment — it's dozens of systems clicking together until the world finally feels lived-in. Here's what's landed.