
Official patches, updates and announcements from the developer.
Actively updated· 6 updates / patches in the last 30 days
Improved Harbinger diplomacy with action descriptions, context-sensitive diplomatic requirements, and simplified military alliance conditions. Experimental game speeds are now enabled by default.
This update brings improvements to diplomacy for Creators controlling a Harbinger civilization, including a dedicated Harbinger Diplomacy view, new diplomatic actions, and military alliances.
Destroyed combat ships now have a chance to leave behind small amounts of heavy matter as debris. Atmospheric Event can now be cast from anywhere on a planet Surface, applying its effect to the entire planet.
Planetary Focus.. something I personally felt was missing. Star and planet naming should also be more logical now. Have a great Friday!
Added Focus Military Action, allowing the Creator to direct a civilization war action against a chosen enemy while preventing peace negotiations until the focused conflict ends.
Simplified cultural bonus information in the Politics panel, with detailed trait effects now available through hover tooltips.
Vanity civilizations can now construct Beacons of Vanity in deep space, reducing Creator Point generation until the Beacons are destroyed. Beacons can be targeted by hostile fleets, Heavy Particle Collision, and Doomsday Shower.
Just a small weekend update. Have a great Saturday! :) Added Planetary Defense Systems: fortified planets can now engage hostile fleets directly and must have their defenses destroyed before they can be captured.
Heavy Particle Collision can now target individual surface tiles, destroying local infrastructure, creating temporary lava fields and causing a short-lived planetary happiness penalty.
Added a dedicated Remove Building action to the Surface panel. Planet list rows can now be clicked anywhere to quickly focus the selected planet. Added Creator metric tooltips to civilization General panels, making recent Influence and Antagonism changes easier to trace.
Added Ultrawide resolution support with instant resolution preview and automatic rollback if the new resolution is not confirmed within 15 seconds. Fixed Heavy Water Stations remaining in space after their civilization went extinct.
Added social class breakdown and current social building expansion limit to the Surface civilization panel. Fixed multiline text display Industrial Production in General Panel. Added feedback when attempting to open Sector View while an anomaly power is armed.
Improved building tooltips with maintenance costs and clearer section headers. Improved Creator's Hall tooltips with clearer current effects, level bonuses and upgrade restrictions. Added new pixelart image for Pine tree flora group.
Added Eject Mass, a new Anomaly Power that expels part of a star mass as hydrogen. Added Bad Luck Protection to repeated Inspire and Demand attempts, preventing extreme failure streaks on the same action.
Sandbox Settings are finally here! This is the foundation, with a few basic customization options for now and more to come soon. Customize Creator Points generation, including Infinite CP. Choose the number of sectors in your universe.
Fixed Impact Probes sometimes failing to catch fast-moving planets. Close Watch alerts can now be clicked to jump directly to the watched star or planet. Early faction activity no longer fills the Event Log. Fixed some tooltips requiring a second hover before appearing.
Fixed early civilization building pagination. Updated Mines to also produce Gold. Early factions no longer need Gold to be targeted for integration. Only the faction initiating integration needs Gold.
Improved Biosphere population limit clarity. Prevent civilizations from starting Dyson Spheres they cannot maintain. Added Close Watch feature for stars and planets, with critical alerts for dying stars, supernovas, dangerous host stars and predicted planetary collisions.
Early factions can now build up to set limit of each building type. Buildings captured beyond this limit are kept. Early civilization territories are now shown with colored borders, keeping the natural planet surface visible.
Fixed multiple tooltips flickering in Sector View.
Added Civilization Relics - fallen civilizations now scatter collectible relics through space, which can be recovered by worker ships and provide unique bonuses when their activation requirements are met. Civilization relics preserve and display their origin history.
Artificial Stars in Critical Failure now continue generating Energy Materials demand, preventing civilizations from selling resources reserved for their upkeep.