
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
QoL Update- Destructive Effects, Elevators, & More
Greetings Fellow Dwarves! We are happy to announce that tonight we are releasing our newest QoL Update for Orebound! Today's highlights focus on: Gamewide sfx and vfx improvements for destroying objects with the build hammer Elevators now remove voxel terrain Explosives now have…
- Added new graphics for the UI for the kings quest board - Fixed wood wall corner having wrong destroy, the pivot has been changed so they will all be facing the "correct" way now.
Combat & QoL Additions
Fellow Dwarves! Our latest update is now live, with a brief overview brought to us by our brand-new Community Manager, Nate. Please give him a warm welcome to the team!
Fellow Dwarves, after a late night and early morning, we have found the issue to the autosave problem and put in a fix. Auto saves are about a 10th of a second on new games, with all the of the various cut outs that get done into the voxel world by the new poi system in the
Fellow dwarves, we hope you are well and are enjoying the new update. We have sadly found an issue with autosaves not properly saving edits to the voxel world and we have pushed an emergency patch to disable auto saves.
Cave and AI update!
Caves and AI Update! Fellow Dwarves! Tonight we are setting a build live that we wanted to finish a little earlier this week but needed some fine tuning. We're happy to announce that the cave update is now live to all players.