
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
Thank you to all our bug reporters (with use of the F1 key in game) it's helping us so much! Added a warning for systems that do not meet the minimum specifications. Added a warning when loading a save created on a different game version.
Fixing the crashing that was introduced with build 350
The new bug report feature added in the last patch (accessed by pressing F1 anywhere in game) has already helped greatly! Today we were able to squish bugs pretty swiftly and were enlightened to some previously never reported on ones.
This patch fixes a whole host of bugs found by our amazing player base as reported on the steam forums and discord. Thank you for your continued support of PILGRIM whilst we're in early access!
Writing this as we’re just over the first week into releasing Version 0.8, and we just wanted to thank you all. From your bug reports to your feedback, and suggestions we really appreciate all of your comments! Please rest assured that we are reading as many as possible!
Implemented a solution to stop map discrepancies between host and client. This would happen when a client loaded before a host and didn’t receive the correct seed for the terrain. Safe guards against this have been implemented.
Fixing a bug where if the Player was in debt in one save game the debt would be carried over to a new save game. Fixing a bug where the Player would be teleported back to a Special Interest Point on leaving later proc gen dungeons
Added a temporary "GIVE UP" button in the Main Menu as you're playing the game, this will kill your Pilgrim . This only a temporary fix designed to free Pilgrims if they're stuck, whilst we work on a better solution Fixing a bug where if a creature killed the Player there would
Fixing a bug where a player would be stuck in an endless resurrection/death loop when revived at the Pentagram. Fixing a bug where the wagon would be unable to move on loaded games despite having a crystal/ or being pushed.
Fixing Pumpkin Head effect not removing when unequipped Adding more save points and forcing the early appearance of a save point (“Save your soul” locations)
A Long Awaited Update
Happy PILGRIM update day! It’s been a while. Nice to see you! We’re sorry to have left everyone in the dark for this long. But rest assured development has been ongoing, we had to have a bit of a break for a while after the last update.