
Official patches, updates and announcements from the developer.
Actively updated· 17 updates / patches in the last 30 days
Evolution Rework Reworked the evolutions of several older skills, including Phantom Blade , Spear and more. They now look and feel much stronger than their base versions. Visuals Reworked skill auras so each skill now has its own unique aura and is easier to tell apart.
New Skill opacity setting – In Settings > Skills you can now lower the visual opacity of each skill individually, from 100% down to 10% in 10% steps. Use it to cut visual clutter and keep enemies and dropped items visible during busy late-game and Endless runs.
New Nonstop Wave option: Turn it on and waves start back-to-back, with no stop to shop in between. It's for players who want constant action and higher pressure. Balance Rebalanced Difficulty 6 (D6) . Improvements In-game UI is clearer and easier to read during combat.
New Difficulty Added Difficulty VI , which brings new debuffs for a tougher challenge. Achievements Added 30 new achievements for the skills and characters that didn’t have any yet. Rewards Added new items you get as rewards for unlocking some of the new achievements.
- Game speed now unlocks by difficulty instead of by map: win Difficulty 1 to unlock x2.5 speed, and win Difficulty 3 to unlock x3 speed. - Added 14 new achievements. Steam has raised our achievement limit, so more achievements are coming in future updates.
- The "kill a boss in 10 seconds" achievement now uses real time instead of game time. Before, playing at x3 speed left you only about 3 seconds. - Chests now have option open automatically in Endless. - Endless is much harder. - Fixed several reported bugs.
New - New character: Necromancer, who leads a skeleton army that holds enemies back. Unlock: hold 10 summon items at once. - New skill: Summon. Raise skeleton warriors, archers and fire mages. Evolves into the Skeleton King. Unlock: win a run with Necromancer.
NEW - Survivors mode: you can now choose the map. BALANCE - Reworked every character's passive to make each run feel more different. FIXES - Landmine no longer throws mines where enemies can't reach. - Missed skill-level achievements are now granted when you return to the menu.
- Reworked how skill damage is calculated, so the numbers are clearer and easier to follow. - Basic attack upgrades no longer multiply into each other.
- Fixed several UI bugs with the shop, chests, level-up screen and controller navigation. - Improved translations.
NEW - Auto Collect mode: drops now fly to you automatically with no EXP penalty. - New skill: Holy Circle, unlocked by winning Survivors mode. - 12 new achievements (100 total). - Economy now grows 5% per wave. BALANCE - Smoother early-game difficulty. - Rebalanced Economy items.
NEW - Auto Upgrade: automatically picks a random reward on level up. - Choose your starting skill when playing with 1 skill slot. - Run History now shows run details. - Reworked Swordstorm evolution. - New Legendary upgrades for Chain Frost and Lightning Strike.
BALANCE - Rebalanced late-game difficulty. IMPROVEMENTS - Updated the visuals of several items to better match the game's art style. - Quality of life improvements.
IMPROVEMENTS - Improved controller support. - Press Esc to pause and view your detailed stats more clearly. FIXES - Fixed some stats not interacting with each other correctly. - Fixed text appearing too small. - Fixed various UI issues.
NEW - Added 8 new Summon items that change how your summons attack. BALANCE - Rebalanced several items. PERFORMANCE - Optimized game performance. FIXES - Fixed the Reroll button sometimes disappearing.