
Official patches, updates and announcements from the developer.
Last updated Sep 4, 2026
Update 1.0.8
Hello, interns. I'm still working to improve the global experience of the game, and fixing any issues. Here's the list of changes: The main loading should be a bit longer (especially the first one) but safer and should not crash entire machines now The Anomaly workbench…
Update 1.0.7
Hello, interns. Here's the small list of the latest changes: The Panel Rack can be rebind to the interact key also and an option to toggle auto dispense has been added A small rework of the pistons has been made: Now you can stick tools on its head and it will follow the head of…
Update 1.0.6
Hello, interns. Here's the list of the latest changes: The Panel Rack now have its own keybind and will not dispense another panel automatically (need to press again) The player can now crouch while in the air to get back to the ground faster The action key (default to Q) now…
Update 1.0.5
Hello, interns. I've been working hard to fix bugs and make the experience more enjoyable. Here's the list of what changed: A new upgrade has been added (with multiple levels) to carry more than one panel at a time: " Panel Rack" A new " Clear Items " button in the pause menu to…
Phase 3 Fix Is Now Live
Hello, interns. I’ve been reading your feedback around Phase 3 , especially from players who spent hours building automation setups only to have their production lines heavily damaged by the scripted event. That was frustrating, and I get it. A fix is now live.
Project P.I.T.T. IS OUT NOW!
Hello, interns. The Maw is hungry, the ducks are ready, and the experiment can finally begin. Project P.I.T.T. is out now on Steam! To celebrate the launch, Project P.I.T.T.
Project P.I.T.T. Launch FAQ
Hello, interns. Project P.I.T.T. launches on August 19, so here are the most important details before the Maw opens. When? Project P.I.T.T.