
Official patches, updates and announcements from the developer.
Last updated Sep 11, 2026
Fixed: If a perk that grants additional AP was leveled up during a mission, the game continued to calculate the maximum possible AP based on the perk's older level. Fixed: Changes to weapon scatter from augments and implants were not displayed in weapon tooltips.
Patch 1.0.4 - Improved Pathfinding, more QoL and Bugfixes
Patch 1.0.4 is now live! This update improves pathfinding and ally interactions, fixes several achievement and storyline issues, updates a number of perks, and brings another batch of QoL improvements and bug fixes. New · Added a toggle for the background FPS limit.
Patch 1.0.3 - Balance Tweaks, Story Mission Changes & Fixes
Patch 1.0.3 Hello, mercenaries! Patch 1.0.3 is now live. This update brings another round of balance adjustments, QoL improvements, controller fixes, story mission tweaks, and bug fixes based on your feedback. We’ve also included the fixes from Hotfix 1.0.2.575s.
Patch 1.0.2 - Inventory Sorting, AI Improvements & QoL
Hello, mercenaries! This update brings inventory sorting to all windows, improvements to AI and controls, several balance adjustments, few story fixes, and a large batch of bug fixes. General & QoL · New: Corpses with no body parts left are now deleted after inspection.
Patch 1.0.1 - Quality of Life and Balance fixes
“Contracts are waiting. But as the saying goes: if honor is not lost, nothing is lost; if honor is lost, everything is lost.” — Francis Reid-Daly Hello, mercenaries!
Fixed: In Robbery missions, target items could spawn with non-full usage number. Fixed: V-Sync didn't limit FPS in windowed modes. Fixed: If a clone was affected by the Gibil's Blackfire pact and moved to another floor, the effect would not end.
QoL and Difficulty Balance Improvements are coming soon!
Hello, mercenaries! Since the release of version 1.0, we have been closely following your reviews, discussions, and bug reports.
Performance: The FPS limit is now set to 120 by default when first launching the game. Balance: Stonecrusher is now Power Armor, all recipes have been adjusted accordingly. Fixed: Components for weapons that received traits last time.
Quasimorph 1.0 IS OUT NOW!
Welcome to full release!
1.0 PATCHNOTES
Hello, friends! Today, Quasimorph launches into 1.0, which means the default version of the game is finally receiving all the changes we’ve been testing over the past several months. You can find the full list of changes below.
A Pre-Release Message from Magnum Scriptum
1.0 Releases Tomorrow — Let’s Take a Breath.