
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
Stop and station in place now works properly in multiplayer Fog markers now appear only in unexplored space Unusual commander names no longer disrupt terminal text spacing Settlements in fog now open the action menu as normal and it doesn't assume it's an empty tile Eligible
Redirect travelling fleets and split them onward for new missions. Map controls offer 'Stop mission and station', 'Select', and 'Recall' for travelling fleets. This makes the radar cancel window redundant on fog of war worlds; radar features will be updated shortly.
MISSION SCHEDULING: Added fleet scheduling option to missions to delay the departure for a specified time; cancel and edit scheduled fleets from Fleets page Other Changes - Expanded alerts shown with a hotkey to toggle the type displayed - Fixed issue where loot was not being
Overclocker Buff: Increased from 225% max bonus to 400% max bonus (20% per level) New Manage Shipyard Queues function where you can adjust the ordering and refund for 80% of original cost Astra costs have been increased a bit as the previous reduction went a bit crazy (it's
- AI overhaul: Bots now plan expansion, production, attacks and faction objectives more carefully, and use more expedition, relic and aid features. - Vision reworked: Vision now depends on a new ship stat and the fleet size. Vision expands as the fleet size grows.
Gameplay Changes Costs of resource production buildings has been decreased for higher levels and the overall cost curve has been smoothed. ROI scales much more smoothly now as they reach higher levels.
New QoL Feature - You can now designate a resource floor freighters may not pull a settlement below, and a ceiling they will not deliver past - This setting is accessible from Cargo Routes, by opening up your storage buildings via Infrastructure screen, or from the Economy ->
**Game clarity and QoL** - Added a new guided tutorial accessible from the title screen. More advanced sections to come soon.
- Added visible fleet movements to the star map on the multiplayer world, showing their direction of travel and composition when in your vision range, and these will auto move across the map. You can intercept directly from the map too when you are belligerent with someone.
Factions in the multiplayer server act normal, you inherit the colour display and faction label, can participate in equal resource exchange, the faction marketplace, the aid board, leader elections can take place and expeditions can be placed as normal by the leader.
Linux + Steam Deck Changes > Fixed many problems related to native Linux and Steam Deck launching. This should dramatically improve the Linux launch experience.
Gameplay Changes > When you destroy storage buildings via siege, you will now loot the resources before the storage collapses QoL > Sim in Editor button from combat logs now imports and includes all the real battle conditions to the combat simulator; Defender tile defense, your
**Server Hosting Experience** - Added the option to host your server publicly, and added a list of publicly available servers to join - Renamed local server hosting to 'online' server hosting - Expanded the game setting options for online server hosting so it now includes option
- Added cumulative resource costs to manage construction queue page - Added Intercept missions to combat simulator - Added multi-copy buildings to combat simulator infrastructure - Cleaned up some combat simulator formatting - Cleaned some incorrect Codex sections and Keystone