
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
v1.1.2 - Removed AI Images, Added Fathometer, Crew Voices
Also Huge Mod SDK Improvements!
v1.1.1 - Lots of Improvements
Devlog video + change notes
v1.1.0 Deck Gun Update
Deck Gun, Full Controller Support, Moddability, and lots more!
Here's a devlog of me showing off the upcoming deck gun feature (planning to release it this week)! If you'd like to try this out yourself, enter the access code "BayBeeShark1" in the Steam game properties under Beta and give it a spin!
Silent Shark Devlog: Moddability & Controller Support
I've been hard at work getting Silent Shark to a point of being moddable as well as fully supporting controller input, so here's a video showing off how far I am so far - I'm planning on making a beta available soon for testers to try it out!
v1.0.3 - "Crew Reports" Update
Lots of awesome new stuff in this update - my personal favorite is that I've turned the "Event Log" into a "Crew Reports" panel where the various stations of your submarine will be calling out information in the correct order.
Bugs Fixed The stopwatch now keeps its position after reloading a game and collapses back into its compact control instead of the top-left corner. Radioed contact reports will avoid estimating ship and convoy positions on land.
I got a bunch of improvements and bug fixes for you as I wade through the mountains of awesome feedback and ideas you guys have sent in. Thanks to all the beta testers! Huge thanks also to all of you who have left such kind words in the (100% positive!!!
The first of many updates to come! Here's the changes list. Huge thanks to all for reporting them! Enemy escorts are a bit less prone to enthusiastically smack right into sinking freighters, killing themselves in the progress...improved their evasion algorithm.
Full Release: Tomorrow 3pm ET / 9pm CEST
20% launch discount for the first 7 days!