
Official patches, updates and announcements from the developer.
Actively updated· 12 updates / patches in the last 30 days
v0.3.0: GM Mode
New GM Mode: pick a pro team and run it. Scout a fogged draft, negotiate every contract, beat the market in a 28-day free agency, answer to the board, and outwit 31 rival GMs.
Run the no-huddle or defend it: CFB CPU offenses hurry and check at the line. Watch a skip snap by snap, catch the new halftime show, and see every team rotate on real fatigue.
Every game you play now introduces both starting lineups. Pay coach upkeep during the season, name an emergency QB, and watch backs split the carries.
v0.2.10: Lighting improvements, clouds, updated college teams
College football realigns for 2026 with five new programs and a Pacific Conference. Clouds fill the sky, the sun moves through the game, and player stats go much deeper.
v0.2.9: Revamped Coach Development, New Faces, Player Gear
Coach development: eight ratings, points to spend and a specialization tree. New portraits, player gear, a working draft combine, and network broadcasts now in your games.
v0.2.8: Fix black flashes, better punting, new broadcasters
Eight broadcast networks with their own scorebugs, intros and score tickers, tipped passes, blocked screens, chip blocks, six kinds of punt, rules by level, and a crash fix.
Fix sound mix
v0.2.7: Sound Revamp, Program Prestige, Recruit Priorities, Stadium Features
Prestige earned on the field, recruits with their own priorities, every roster rating in the sim, stadium sound and a PA announcer, dressed stadiums, new kit, LOLB/ROLB.
v0.2.6: Weekly Player Development, Recruit DB, Officiating Crew
Players develop week by week, enhanced recruit DB, and a seven-man ref crew
Graphics revert 0.2.5 switched everyone to the field's heaviest picture, which draws four times the pixels. This caused performance issues for some players. Thanks to everyone who reported it. My bad, I'll do this safer next time.
v0.2.5: Instant replays, expanded celebrations, formation subs
Instant replays, player celebrations, movement improvements, formation subs
v0.2.4: Domes, pulling linemen, in-season position changes
New: Domes Any stadium named "... Dome" now has a roof over it. In the shipped universe that's 8 of the 32 Pro teams: Glendale, Charlotte, Chicago, Minneapolis, East Rutherford, Tampa, Cleveland and Inglewood. Home games under a roof are played indoors: clear, 72°F and no wind.
v0.2.3: Snow, field degradation, dynamic lighting
Snow, field degradation, dynamic lighting
v0.2.2: Sim stat tuning, clock fixes, and recruit re-rankings
Every level measured against real football, a watchable Pro Draft night, and new tools for the offseason, recruiting and your roster
Fixes to pursuit, scheduling, stat tracking, various bugs
v0.2.0: Sandbox mode, new unis/helmets, better blitzing, more job offers
Sandbox mode, uni/helmet variety, improvements to blitzing/coach carousel/playcall screen
Watch mode for your own games, edit all 2,400 high schools, and striped crowds in big college games
Share your edited universes with other players!
v0.1.2: Watch mode, league schedule, smarter running, more QB movement
HBs bounce it outside, QBs move in pocket, watch mode, and more
Update 0.1.1: Rain, better HS scheduling, and a bugfix
Added Visual Rain You'll now it see it raining. Weather can change by quarter Chances of rain is geographic and seasonal Rain impacts user-played games and simmed games Stay tuned for snow Updated High School Scheduling High schools will now play their 7 in-classification…
Simhaus: Football launches into Early Access September 14
Early Access opens Monday, September 14. Here's what's in the game on day one, what's still rough, and where it's headed.