
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
Changelog Fixed bug with the orbits of other star systems appearing all the time Fixed bug with other star system planets being in the wrong position Age of information: real life army sizes added for a few countries Age of information: added more leaders Survey Efficiency
Experimental 0.19.1 Update 2
Planet Modding You can now modify planets. Be careful with this. TutorialMod now includes a new planet called Aurelia that orbits Earth like in the picture. It has no regions by default but you can add them.
Changelog Notifications for allied war declarations Notifications for nuclear strikes against friendlies Occupation now consumes a certain amount of combat width of troops based on siege ability Buffed space weapons against surface targets New default unit/template: autocannon
Experimental 0.19.1
Event Logic Update This update is mainly for modders, there is new event logic. New event logic features: Nested logical conditions and effects Conditional rewards Script variables (things like organization count, # of wars, military size, etc.
Changelog Fixed bug with camera focus on space nodes Fixed bug with countries creating colonial nations on Earth despite their capital being located there Fixed Controls not saving AI hegemony subjects can not declare war
Update 0.19
Hello everyone, the new update is out. Here are the changes: Organizations General Changes Non-alliance organizations no longer call all their members into wars.
0.19b Update 3
Changelog New "strengthen countries" gameplay setting Fixed bug with occupation persisting after wars Added wonder graphics for Dyson Swarm, Asteroid Harvester, and O'Neill Cylinder New wonder: O'Neill Cylinder Bug fixes for notifications O'Neill Cylinder The O'Neill Cylinder…
Changelog Diplomatic Range: Cannot do diplomacy outside your colonial range More middle class nerfs More buffs for corporate faction Generation ship travel time is now 10-100 years depending on distance UI Improvements
0.19 Beta: Generation Ships + Extra
Big update today! Generation Ships Everyone is here! Generation ships are a new mechanic you can use to go interstellar early. You can take 100,000 of your population on a journey across the stars!
Changelog Reverted icon changes Fixed the bug that was causing cosmetic tag corruption when colonial nations formed. This may be behind quite a few other cosmetic glitches. MP fixes
Changelog Fixed crash bug You can now modify puppet cosmetics
Changelog Bug fixes You can now be in 1 organization per type of organization AI will build less units but each unit will be larger, specifically with giant AI empires Fixed specific random crash bug originating from editing formable children Planet filters on colonies and macro
Experimental 0.19
Hello everyone, the experimental branch has some new features. Here is what they are: Organizations General Changes Non-alliance organizations no longer call all their members into wars.
Changelog Strategic Bombers added Tanks nerfed Air units buffed Unit experience made more important New history system for world events Releasable countries This is not on the main branch, it is on the experimental branch
Fixed Bug with moloch missions Shared mission trees give buffs to all members Fixed localization errors on robot assembler Fixed bug where some notifications would spazz out when selected Lack of diplomatic capacity now gives -10 stability
Made the leader level up and edit buttons bigger Changed macro build number behavior, now ctrl+shift builds 125, and alt will build 1 per region at maximum Project upkeep now scales with project cost Notification system improvements: each notification will be bundled by type and
AI optimizations Big text option enabled by default Low graphics settings enabled by default Fixed bug where polish language didnt work IMPORTANT DOES YOUR GAME LOOK WEIRD OR HAVE A LOW RESOLUTION? IF SO I NEED TO KNOW
Changelog Provisional support for some other languages (Spanish, French, German, Italian, Polish, Russian, Swedish, Chinese), report localization issues on the discord, there will undoubtably be some.
Fixed bug where multiplayer formables didn't work Fixed Imaginarium Flag
AI colonization behavior fixed, AI should now colonize more often
Some black magic replaced the 0.18 2025 scenario with the 0.17 one. It has been fixed. I also increased the size of the mission tree screen
Update 0.18
Hello everyone, here is the full changelog for the 0.18 update. Mission Trees Mission Trees have been added to some situations, and present new challenges for some nations to do during the game.