
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
Mobile Versions Available Now!
Plus, v1.0.1567 patch notes
FIXES Fixed an issue where board state updates were incorrectly detaching and re-attaching ship groups from their scene tree nodes; note this should fix issues in large games with many ships and terrains on the map
Iterum Campaign Update Live!
Threat re-work, unranked queue, game AI improvements
FIXES Fix mouse drift issue: panning and mouse cursor reset was based on canvas size, not actual pixels, so on different monitor sizes (for example, a Macbook) the panning thresholds were quite higher
v1.0.1553 Patch Notes
Raider fixes and more minor fixes
Close Encounters DLC Announced!
The board game's first expansion arrives Q1 2027
v1.0.1537 Patch Notes
Raider fixes and more minor fixes
v1.0.1520 Patch Notes
Carrier Screening, Planet Art, Other Fixes
FIXES mines were carrying hidden tech, blocking them from being combined some large-UI layouts were clipping fighters' shots against doomsday machines were allowed by the UI but rejected by the engine (DMs are immune to fighters) fixed issue with passing in combat
FIXES alien scenario player color issue retreated-into black holes were not triggering death rolls (at least in multiplayer) combat HUD regression on large layout fixed ranked timebank starts at 36h not 48h
Space Imperia Campaign (Season 0) Update Live!
Solo scenarios, AI improvements, UI improvements, ranked async queue, campaign awards, and more
v1.0.1295 Patch Notes
Commanders, Hope everyone is having a great week! This is a small set of issues I fixed the last couple days. Also, there were requests for versions, so for the announcements I'll use the patch version as my current internal commit count (which is presently 1295 on main).
fixed an issue where the AI was passing its entire turn instead of just its screened ships
fixed issue where minerals/towed things weren't being properly destroyed covered down on a rules gap: civilian ships cannot be left alone at an enemy colony; doing so prompts for 'are you sure' and then will destroy the left behind civilian ships blockaded colonies no longer
Fixed issues with hotseat where economy spend/bullion and other display things were carrying over to the new user
Nebulas weren't displaying correctly
7 Aug 26 Patch Notes
Hotseat mode available now!
4 Aug 26 Patch Notes
CC: UI Large Layout Update
FIXES bombardment now works in Threat 8 clicking off the combat board no longer de-selects your shooters fixed issue regarding aliens in board stacks bases correctly displayed as max 3 in all game modes (original box only had 3 bases) better visuals for retreating pagination
FIXES MS Pipeline regression - pipelines now work correctly disallow non-identical ship types from combining less time before AI fires first shot fleet size bonus now properly calculates at the beginning of each combat round (including rounds where both sides have identical
FIXES fixed regression where colonies weren't displaying income, and in multiplayer, econ was broadcasting as 0 in econ phase fixed Bleeding Edge achievement - it was accidentally checking for Military Academies (which is not in base game :rip:) (this one is building right now
Patch Notes & Near-term Roadmap
Commanders, Thanks so far for an exciting launch week! It's been great seeing others play the game. Thanks for everyone's feedback on discord, BGG forums, and the Steam discussions.