
Official patches, updates and announcements from the developer.
Actively updated· 10 updates / patches in the last 30 days
Minor change to appearance of victory screen Fix bug with draggable windows affecting new campaign screen Reset draggable window position after close Minor fixes to recent translation and text updates
small hotfix to infinite reroll on diplomacy with conspirator trait
More translations of Map-Campaign UI Added main menu page language prompt with flag buttons that pops up on main menu
Map Campaigns Added many more translations to map campaign, including translation of rules Better AI calculation of relative advantage in map campaigns for deciding when to garrison, sally, attack, retreat etc...
Map Campaigns: minor edits to army generation fix to issues with move again on to enemy who garrisons/to move away from garrisoned enemy fix bugs with AI reroll diplomacy and march rolls fixes to code for withdrawing armies to friendly territory on season end fix to fleet landed
Map Campaigns Fixes to army generation to take take into account most recent army list updates Zoomed in Greco-Persian War map a bit Made victory/planning etc window draggable Improved AI march move pathing to defend capital Fixes to erroneous roll table horn sound playing
Terrain foliage and materials optimized, and materials settings dynamically updated with camera distance. This should improve performance more or less depending on how much foliage is on the map.
fix to campaign army generation for light units that could freeze on AI army creation
Quick fix to spawning of scythed chariot visuals, which were broken by recent code change.
This update involved a comprehensive review of the historical accuracy of army lists with many minor, and some major, updates to existing lists, along with corresponding updates to allied lists, updating lists with new or different units and options.
Map Campaigns added many more battle maps to map campaigns improved selection of battle maps algorithm for map campaigns fix some issues with AI diplomacy prioritization fixed bug with army placement UI
Optimizations: moderate CPU optimizations for lower end machines for unit calculations and soldier elevation detection improved load times Campaigns: adjustment to some roll table menus for text size New Maps: Broken Terrain Nile Crossing Rolling Mountain Forests Forest Defile
Map Campaigns: added debuff to unit survive rolls based on number of battles lost in a row fixed issues with displaying results of dead general death if unit also destroyed improvements to AI placement of reinforcement armies fixes to armies and allies on allies call roll
including fix to achievements not registering and a new map
Misc Marathon fixed use smaller number of unit setting Improved soldier select click count unit selection so cycles reliably and so clicking on flag only selects flag clicked units some spelling fixes Minor fixes to resetting static values for select, scroll, and such on soldier
Added a new Reenactment battle for the Battle of Marathon.
Bug Fixes/Optimization fixed bug with adding incorrect number of generals to some map campaign armies fix to culling assets after large battles to fix random long load times on second battles added missing descriptions for new Gallic lists made Trebia Triarii correct half size
Maps added Marathon map (reenactment still to come) Bugs/Fixes added missing descriptions/wrong names for armored veteran hoplites, Galatian armored noble cavalry, and Galatian guards fixed portraits for Galatian warband and veteran warband minor edits to some settings defaults