
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
Upgraded the engine from UE 5.7 to UE 5.8. Not much should change from the player's perspective, but this was an important step for the game moving forward. In theory, we should see some minor performance improvements, but I haven't measured it.
• Fixed crafting stations being able to be leveled above the max level and having missing models. • Added a cooldown to kick attack (will make more sense after Infusion update) • Fixed price sometimes overlapping Upgrade button in Soul Forge menu
• Added Two more save slots, so you can start a new game and try new builds without deleting the old one. • Enabled Steam Cloud saves.
• There is now an option in the general settings to adjust the difficulty setting. -Story: When you die, you lose nothing, you keep everything you were carrying.
I found a bug related to the dungeon map that was very expensive, especially on lower end hardware. On my Steam Deck on low settings, this fix took my FPS from 12 to 50.
Fixed a bug introduced in the last update that made it so spell scrolls could not be read. Sorry >_<
Per community request, I added two more quick slots! They now activate with 1, 2, and 3 by default on keyboard. On controller, D-Pad up now opens a selection wheel, similar to selecting spells Food items can now be added to quick slots. Gotta get that protein in.
• Stat bars now flash + audio cue when an action cannot be completed due to too little (or too much) of a stat. IE, attacking with too little stamina, trying to cure when you already have full health, or casting a spell with too little mana.
• Map can now be zoomed and panned • Stairs added to map, with up or down indicators • Dead ends are now indicated on map • Treasure room door is now indicated on map • Fixed various errors in room textures for a more accurate map • Fixed regression in Orc Grunt hit reaction
Week 1 Update | Bug Massacre
In the first week since launch, I have mercilessly eliminated just about every bug brought to my attention
• Fixed animation bug where the mesh of an enemy could get knocked back into a wall on hit reaction. • Orc Hoplites now have the ability to parry the player • Murlock's auto dodge is now much more effective. The hit box of their triden was also increased.
• Movement (WASD) can now be remapped • Toggle Map can now be successfully remapped • Enemies can no longer be climbed (except Fallen Tufa) • Tried to reduce repeating rooms.
• All treasure room bugs have been fixed. As far as I can tell, it should work perfectly every time. • Enemy spawn rates have been increased across the board
• Fixed bug where jumping while performing a mantle could make the player clip through what he was climbing • Fixed bug where an arrow would still be in the player's hand after putting the bow away • Increased speed of draw / sheathe weapon animations for heavy sword and spear •
Dungeon load times have been drastically reduced. I ran an internal test where I entered the dungeon 20 times and tested the load times. Fastest was 3 seconds, longest was 11 seconds, with an average time of 6.9 seconds. No crashes.
• New Unstuck Button from Pause Menu • Reduced dungeon loading time / crashing • Fixed some instances of treasure rooms remaining locked • Fixed weird foot snapping on sword and shield dodge animations • Fixed some performance and AI issues with the Golem boss
Sunken Realms has a Release Date!
7 weeks to go. Tick tock.