
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
New beta pushed. But be aware that the upload to Steam process was very "strange" (took more than 1h instead of 10min). so tell me if there's issues.
Another combat/weapon handling update is now available on the Beta branch . This update focuses heavily on wrist physics and weapon handling : Full rework of wrist constraints · Wrist movement should now feel much more natural while still reacting physically to weapons and
I've been rebuilding a large part of the combat system from the ground up , from how controller movement is interpreted to how weapons physically interact with enemies.
Siege archer defense position mechanic improved. i'll let you try assaulting Castle or Citadel against a bunch of archer...
with the following features. Full siege logic reworked with : Defense position for archers. Can send one to it by pointing (right stick pressed) the defense position and pressing trigger All siege features available to player are highlighted when maintaining laser (right stick
new incremental build pushed on beta
new incremental build pushed
new incremental build pushed in beta
Public beta branch has been updated with following features.
Public beta branch has been updated with following features.
Public beta branch has been updated with following features. New features Kicklift reset weapon disapearing Suppressing the need to press B button to run (either by swinging arms or autorun) Spectator cam FOV Slider Better Throwing for classic weapons & shields Better grabbing