
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
The Experimental Branch Update 🔧
Hello everyone, We're happy to introduce the new Experimental Branch for Tears of Metal. This gives us a playground to test new features and gameplay tweaks that need more data before we're ready to ship them to everyone.
Reduced memory allocation for multiple Act2 and Act3 levels. This should help address some late campaign crashes when loading bigger levels. Fixed an issue where The Banshee could get out of bounds and soft lock the campaign.
📜 New Patch - Meta-progression Improvement
Making the meta-progression feel smoother and less grindy.
📜 New Patch - Big Bug Fixing Pass
We've fixed over 60 issues, many of which were reported by you, thanks!
Important: Crossplay compatibility is temporarily disabled on this version. Use the "Crossplay" Beta branch to stay on the old version and to enable crossplay. MULTIPLAYER - Fixed a bug where Elites and Bosses HP would desync between Clients.
New Patch - Multiplayer Networking Optim. / New Revive Mechanic / New Companion
New Companion, Better Multiplayer, New Revive Mechanic, Stability, Balancing & More!
Some users have started reporting stuttering issues with mouse gameplay starting a few days ago. We have tracked it down to the Epic Online Services overlay. This hotfix prevents the overlay from initializing and hopefully resolves the issue.
Important: If you want to ensure crossplay functionality, use the "Crossplay" Beta branch. Optimization Changed some texture resolutions Made some changes for Act1 and Act2 that should help with general performance and stability.