
Official patches, updates and announcements from the developer.
Actively updated· 7 updates / patches in the last 30 days
Added Added a system that reduces global reputation for failing to pay colonists' wages. Fixed Multiple adjustments to drone priorities. Fixed navigation for most modules to ensure drones and colonists navigate around them correctly.
Added Added new upgrades to the Tech Center: increased speed of all production module +10%. Added new upgrades to the Tech Center: increased organic growth speed in all farms +7%.
Fixed a bug where the recipe would not be set in modules whose construction was started in a previous version (1.0.30). Fixed a bug where, in some cases, drones could get stuck while constructing, charging, or transporting resources.
Fixed Fixed a bug where drones assigned to the Cargo Drone Reconfiguration Module would get stuck inside it and fail to convert into cargo drones.
Fixed Fixed a bug where balance changes were not applied to older saves. Fixed one of the possible causes of a bug where, in some cases, quests would stop progressing and would all appear at once when loading a save.
Added Added a new encyclopedia page: Manufacturer. Fixed Fixed a bug where colonists remained assigned to deleted workplaces in the Kitchen. Fixed a bug where negative gas values could be obtained in some cases.
Added Added a new module: Large Gas Storage. Added additional points of interest generations that trigger during gameplay. Added new encyclopedia pages: Gas Extractor, Shower-Toilet. Fixed Fixed an issue where trucks in Patrol mode would not collect all resources.
Added Added new Encyclopedia pages covering Regolith processing at outposts and patrols. Added new artwork to the loading screen. Fixed Fixed a memory leak caused by module interfaces remaining in memory after being closed.
Fixed a memory leak caused by completed timers being retained in the system. Fixed an issue where vehicle upgrades would not be applied if they were purchased before the vehicle first left the base.
Added a restriction preventing saves while marking out living quarters. Fixed an issue where resources on conveyors would move despite the game being paused after loading a save.
Added Added new Encyclopaedia pages covering outpost management, Helium-3 extraction, and colonist work at outposts. Added a status for colonists who are sitting in a truck. Added tooltips when selecting the difficulty at the end of the Prologue.
Patch 1.0.12 Added Added a recipe copying system to the module and storage interfaces. Added new speed-related research options to the CRUST Solution Science Points store. Added medical supplies to the second Hope-2 capsule.
Modified games will no longer appear on the leaderboard. We've also added the option to remove your results from the leaderboard. Added tooltips for the new buttons in the conveyor mode. Added sounds when toggling planning mode on and off using the button.
# Hotfix 1.0.10 Added tooltips for the buttons used to assign drones to extract oxides from resource veins. Added a tooltip when hovering over the Planning Mode toggle. Added sounds when a faction reward dialog appears.
Added localization for subtitles in the Prologue cutscenes. Reworked the Solar Flare event. Batteries located underground are no longer drained by it. Fixed a crash that could occur in some cases when loading a save due to an error initializing road data.
Added notifications for epidemics. Added a tutorial on generating Science Points at an outpost. Added a tooltip when hovering over the CPU icon in the construction planning window. Added an exclamation mark to the Research menu next to unused Science Points.
Reduced the volume of the credit-receipt sound Removed the error sound when using universal demolition Sequential connection now works without holding Shift macOS Fixed the material for distributors; priorities are now displayed
# Hotfix 1.0.6.1 Fixes stuck walls, that sometimes appears on doors after loading a save
Changes Added 2 new tracks by our composer, Ilya Khaminov. Added the ability to remove roads using the Universal Demolition tool. Increased the radius of generated resource veins. Fixed road demolition. It now correctly refunds the credits spent.