
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
Rewind, Visible Odds, and Bugfixes: More tools for a smoother hellfaring
Getting into and out of hell is never easy... but maybe it's a bit easier, now, with the new Rewind feature added today, plus (in case you missed it) the visible odds displayed after you've made your choice. Full patch notes for today, version 1.1.
What Are The Odds?
Release Notes for 1.1
Back from another trip, and wanted to clear up the bugs you’ve reported while I was away. Here’s what’s new: Better handling of a death at the shore of the Endless Ocean Typos and minor bug fixes Tried to clarify some tips (e.g.
Reading your feedback + Support the dev DLC 🔥 Thousand Hells dev update
Soundtrack coming soon
I’m taking a vacation, so there won’t be any updates for a bit. But please use “Send Feedback” from the game to let us know about anything that seems wrong. That goes into our tracking system and won’t fall through the cracks.
Tweak some supply gains so they won’t be hidden by being immediately eaten up Fix bugs visiting the mead hall after losing a team member if someone avoids temptation A couple story tiles have more accurate feedback Typo at the start of Love Lost
• Insight goes up faster (press the Insight button to the left of the bags when you need to see the odds) • Insight pips should always be visible, even on a tall tile • Fixed various bugs that could occur after you lost a team member • Fixed a problem picking a sidequest • Added
This is a quick fix for a player-reported issue at the River of Swords. It also adds a few map symbols, ties up a narrative loose end for one ending, and fews a couple bugs.
Thousand Hells is Out Now!
The gates of hell are open...
29 Minutes of Gameplay
6 days until launch!
The World of Thousand Hells: In the Choices Matter festival!
Hey Hellfarers! We pity the unsuspecting visitors to the showcase, with Thousand Hells jumping out at them with demons, horrors, and decidedly strange... things in the ancient underworlds. Thanks for letting us join, Telltale!