
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Co-op Carrying, Physics & Combat Tweaks
Skål, Vikings! Two weeks ago, we introduced the first iteration of our physical carrying system. Today's patch rolls out the next step, bringing the core multiplayer mechanic online: co-op carrying.
Preparing for the Hoard: Physical Carrying & Combat Tweaks
Skål, Vikings! The special mechanic we mentioned in our last update is taking shape. Today's patch introduces the first iteration of our physical carrying system.
Base Upgrades, Animal Combat Physics & Improvements
Skål, Vikings! The special physics-based feature for the upcoming raid activities, which we laid the groundwork for last month, is actively in development and will be introduced in next month's update.
Hey everyone, We’ve just pushed a hotfix to address a few issues that popped up after our last update, plus a nice little improvement. Fixed an issue where dead animal ragdolls weren't working properly. Fixed a crash caused by switching weapons after getting up from a ragdoll.
Physics, Ragdolls, Sleeping & QoL
Skål, Vikings! In today's update, we are rolling out a major upgrade to our character physics. This lays the groundwork for upcoming special raid activities (a new map area for this is currently in the works).