
Official patches, updates and announcements from the developer.
Last updated Sep 7, 2026
- Added two plus pins at 6/8 gold coins and two tomato pins at 60/75 gold coins to smooth out the early game. - Adjusted Deball's starting values and upgrades from [?], [??], [???] to [?], [??], [???] (yes, it really changed).
- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs.
- Added an option to the Accessibility menu that toggles on and off the skill tree's initial expanding animation when loading a save file.
- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected.
- The last version broke a few things, so I rolled back the changes for a couple of hours. They’re now back again in this new version. - Galaxy Balls and Xmas Presents now correctly despawn when using Auto-Retry.
Small changes: - Ball values (and the counter at the top) now display their type of currency instead of the “+” and “−” symbols used to indicate whether they were positive or negative.
- Added "Mute On Focus Loss" to the options menu.
The Idle Update! (1.1.0)
We've had enough people request a fully Idle Mode, that we decided to quickly add one in!
- Added click-and-hold buying and selling for balls, pins, and workers. - Demo save files created before July 15 will now be marked as "Corrupt". These saves can still be loaded, but we recommend starting a new save for the intended experience.
- Fixed an issue where the "No Room Left" achievement could trigger without actually having filled every slot with special pins. - Fixed an issue where certain pins wouldn't reset their state when using Auto-Retry.
Void Pachinko is OUT NOW
Feeds 1000s of balls into the Void, and discover the secrets hidden across time and space