
Official patches, updates and announcements from the developer.
Actively updated· 6 updates / patches in the last 30 days
Changelog 15th Century Armoy Pack: Add several new unit body types including 15th century militia 15th Century Armoy Pack: Add 3 example units to 15th century armory pack, can be found in 'gothic late' category 15th Century Armoy Pack: Fix hand scale of late lance
Welcome to the late 15th century!
Hello everyone, The 15th Century Armory Pack is now available as a free DLC expansion! This release expands the game's equipment progression and introduces historically accurate armor and weapons inspired by late 15th century European warfare.
changelog Add visor toggle to faction editor Add 15th century armory pack items Add early halberd Add longsword primary weapon Add late lance Add Gothic Mace Set Fix various small crashes Fix vassals not repairing buildings
Hello Everyone, New free DLC incoming in a few days! The campaign gameplay should feel different after this update, more armies, but less pressure under lower difficulties.
Changelog Add improved start campaign widget Add drag to reorder controls to reserves dialog during battle allowing you to decide entry order Add back officer campaign speech as speech bubbles on the map Add no auto resolve attacks setting to new campaign screen, enabled by
One of the last in this flurry of updates! Switching back to weekly curated updates after this again. Changelog Add missing razed state marker to foreign settlement panel Add back and improve custom sword support in new campaign Add back building tree menu to right click context
Changelog Add formation projectile count to unit tooltip in campaign ui Add missing scrollbox to port connection dialog Big optimization pass for campaign gameplay Improve various dialogs and campaign UI Several small fixes Fix retreat logic from field battle dialog Fix several
This is aimed at addressing a serious freeze that could happen during npc turns. (Thank you for the reports!) It comes with a few extras.
Changelog Add better land granting dialog Add new info panel for non-owned settlements Add new seasonal tax screen Add info tooltip to upcoming battles in campaign sidebar Add new tournament related UI screens Add some interactivity to campaign paper map view Add muster time to
The Campaign Armies Update - October 1st 2026
Hello everyone! Big day today. This update brings what is probably the most requested feature of all time: army movement on the campaign map . Up until now the campaign was built on a garrison vs garrison model.
Hello everyone, Small update focusing on the new campaign with balancing changes. It also contains a couple of small additions.
Hello Everyone, Small update again with iterative fixes and additions. Also the first set of balance changes to the new campaign attempting to decrease the snowball of larger factions while keeping it playable for smaller factions.
Changelog Add legacy bridge for heater shield masks: Can be enabled in faction editor, enabled by default for old saved factions Add a little bit of destruction to houses of very low public order settlements Add sorting to afterbattle casualty list Tweak unit balance Fix project