
Official patches, updates and announcements from the developer.
Actively updated· 1 updates / patches in the last 30 days
Hairstyle Update
Hey everyone! Ryan here, creator of Wicked Seed. I have an update with some fixes, adjustments, and a long requested feature: changing your hairstyle on any costume! New Features You can now change your hairstyle on any costume!
Fixes and Adjustments Fixed an issue where healing consumables when used in combat were not properly tracking "Times Healed" Fixed an issue where the enemy Caustic Crown was still performing some actions while you were dead Fixed a gamepad/keyboard navigation issue on the
Halloween Update
Hey everyone! Ryan here, creator of Wicked Seed. This update brings fixes, adjustments, and some new costumes to help get you into the Halloween spirit. Gameplay Changes Added a new toggle in the options under the Gameplay tab called Weapon Switch .
Gameplay Changes Made some visual and terrain adjustments to some parts of Wyatt Park to reduce the density of foliage and trees in an attempt to improve performance in problem areas This is an ongoing optimization and I'll be continuing this in the Seaside map as well as other
Gameplay Changes Reduced the flash intensity of the hit reaction when hitting destructible objects When examining an object that requires an item be used to unlock it, the required item will now always show up somewhere in the list if it's in your inventory When picking up the
Gameplay Changes In the Options under the Gameplay tab, added a toggle to switch between showing the shimmering object placeholder for item pickups or showing just the item model as it was before the Daybreak update Toggling this will not take effect on objects currently loaded
Daybreak Update Now Live!
Hi, everyone. Ryan here, creator of Wicked Seed. Daybreak is now live! A big thank to you to everyone who took the time to test Daybreak on the beta branch and leave feedback and report bugs.
Gameplay Changes When in The Pit, entering a new room will automatically light the torch to help you track your progress on that floor Added a UI indicator to the interaction points for area transitions to let you know the name of the area you'll be moving to Added a UI
Gameplay Updates Japanese, Simplified Chinese, Russian, and Brazilian Portuguese are now available. If you haven't played Daybreak yet, or are waiting for the full release, you will be prompted to select your language when starting the game.
Gameplay Changes Reduced the health scaling of the boss Demon Lung. This only applies to its encounter from Depth 75 onwards in the endless mode of The Pit Added a minimum number of high powered ammo for randomizer runs The Randomizer_Item_List text file will now display the
Gameplay Changes Increased the bonus damage and duration granted by the master trait for Badger Increased the rate at which the damage is applied to enemies from player spawned acid puddles The enemy's defense is now permanently reduced by 10% for each trigger of the acid status
Gameplay Changes Moved the duck pickup from its current spot to a new spot within the main/central area where the player is likely to naturally come across it Added an option to toggle the stair ascending animation within Gameplay options When handing in supplies at the truck it