
Official patches, updates and announcements from the developer.
Actively updated· 2 updates / patches in the last 30 days
New Update: Improved Enemy AI
This is a balance pass on top of the enemy AI rewrite. A lot of the core behaviour stays the same, but it smooths out what felt like unfair edges and adds new settings.
Completely New Enemy AI Is Here
We just shipped a full rewrite of the enemy AI. Not a tweak. Not a balance pass. A ground-up rebuild. So it's safe to say combat is not the same as it was last week...
The Overload Update
It's been a few weeks since our last update went live, so it's about time for another one! This one brings new quests, a unique map and a pretty big jump in performance!
We've resolved the issue of the game running poorly on systems prioritising integrated graphics when a high-performance GPU is present!
The Locked and Loaded Update
In our latest update, we've added some new toys, made a few systems easier to use and spent plenty of time polishing things behind the scenes.