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2.2.1 — Day 12 Update
Field chest prices now rise on one smooth curve from the start of a run. Bosses find their way around walls and no longer stack big moves, and you can now walk with the mouse.
2.1.0 — Thorn Knight Update
The Thorn Knight takes on bosses with Thorn Explosion and parries. Unlocks are reworked so weapons and characters open sooner, and the Bone Dragon and Plague Tide change.
2.0.1 — Season 2 "Lockdown" Update
Season 2 "Lockdown" has begun. From 33:00 bosses show up at random, the Lockdown alarm sounds in the Old Prison, and the first Season Challenge opens.
1.7.0 — Day 10 Update
The Soul Shop opens in the title menu. Spend the Souls you have collected on skins, Name colors and the Jukebox.
1.6.0 — Day 9 Update
Seven relics are reworked, and the Assassin's Shadow Strike now holds your thrown daggers in mid-air and lets them all fly at once.
1.5.0 — Day 8 Update
The Range stat is gone, and there are two new gems and a Vortex relic rework.
1.4.0 — Day 7 Update
Long runs stutter far less, and there is a new Ancient Warrior variant and a new relic, Powder Chain.
1.3.0 — Day 6 Update
War Hammer remake: it smashes the way you move and strikes once per projectile in a quick chain.
1.2.0 — Day 5 Update
Boss fight walls are gone. Every boss now carries its own barrier that moves with it.
Update 0.56.0: Enraged Bosses and Skill Enhancements
Enraged bosses, a redesigned skill pick screen, new season tiers and far less late-run lag
Update 0.54.0: The Old Prison and Leaderboard Replays
We made a second map, the Old Prison, and it comes with the full launch on October 16. You can also watch replays from the leaderboard.
Update 0.53.0: An easier start and better performance
Fewer monsters in the BIG WAVE at 2:00 and 4:30, and the demo gets the Knife and two more relics. A cap on monsters alive at once keeps the frame rate steadier.
Pre-launch update roundup
Bosses, the dungeon and the big moments got a lot of work. Try it all in the demo before launch!
Update 0.52.0: An easier start and reworked bosses
The first 10 minutes were too hard for new players, so fewer monsters swarm you at once. Bosses are tougher, show all their patterns, and drop big EXP gems.