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Cập nhật gần nhất 1 thg 10, 2026
0.8.3 Endless Battle
Hello everyone! Today, Solar Wave receives a major update — version 0.8.3 is officially live! 🥳 Let’s dive into what’s new! Skirmish Mode One of the most frequently requested features — a Skirmish mode separate from the campaign — is finally in the game!
Hi everyone! Here is a small update to improve game stability. Fixed a rare crash that occurred when Coven admirals were researching anomalies. Fixed an issue that triggered an error when the game attempted to display tooltips for active directives in the Sector Management menu.
0.8.2 Patch 9
Hi everyone! Another Friday, another update for Solar Wave! Just like last time, this is a minor update focused on Quality of Life (QoL) improvements and a couple of important bug fixes.
0.8.2 Patch 8
Hello everyone! While working on the next patch—which is definitely no longer "atomic"—I've accumulated a number of quality-of-life improvements that will make the game noticeably smoother. There is no point in delaying their release!
0.8.2 Patch 7
Hello everyone! A new batch of improvements and fixes for the game is live today, and we have quite a lot updates: Fixed a periodic game crash that occurred when merchant fleets used the "Emergency Jump" ability.
Hello! Here is a new batch of game improvements: Improved merchant fleet behavior: Ships now periodically check the relevance of their trade contracts and react faster to economic shifts. If necessary, they will re-export goods to alternative destinations.
Hi everyone! I'm continuing to improve the game! Here is the list of changes: Fixed a bug where admiral abilities consumed ammunition incorrectly. Fixed a rare map generator issue that resulted in disconnected map areas.
0.8.2 Patch 4
Hi everyone! More patches for the Patch God! 🚀 Here are the latest updates for Solar Wave : 🎮 Story Campaign Changes: First Campaign Mission : Reordered several quests to better prepare you for the finale.
Hello everyone! Here are the latest updates and improvements for Solar Wave: Trade System Overhaul: Fine-tuned and optimized the trade system (responsible for pathfinding for merchant admirals and local supply fleets).
Hello! Another batch of improvements for the game is now live: Difficulty Balance: The initial difficulty balance was not smooth enough for a comfortable introduction to the world of Solar Wave and has been substantially adjusted.
Hello everyone! Here are a few hotfixes for the game: Fixed a bug with the resource cap when reconstructing the colony center. Fixed a bug with heavy ship research. Adjusted the difficulty balance of the first campaign mission, especially its final part.
Solar Wave is out!
Hi everyone! It looks like the day has finally come — Solar Wave is now officially available in Early Access! 🥳🚀🥳 Three years ago, when I first sat down to develop this game, I could never have imagined where this slippery slope of game dev would lead me 😅 Dozens of demos…