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The Walking Trade - Patch v1.3.0
The cleaner changes seem to have gone down really well for most players. Still a handful of issues that I am keeping an eye on but nothing fixed with this one.
Just a quick hotfix patch to catch a couple of issues mentioned from yesterday's patch. Overall it seems the changes are a huge step in the right direction so I’m happy with that! Localization Ukrainian localization has been added.
The Walking Trade - Cleaner Overhaul Patch v1.2.10
The big cleaner clean-up is here! I’ve read all of your suggestions and frustrations and hopefully cooked up some satisfying changes here. I fully scrapped the old cleaner logic as it constantly felt like two steps forwards and one step back each update.
The Walking Trade - Patch v1.2.9
What a week for the game and series as a whole. It's great to see so much excitement for TWT2 but of course I do understand the concern from some players that the first game is getting abandoned, but that is simply not the case.
Bug Fixes Cleaners will no longer get into a decision loop when trying to place items on shelves inside the first and second room extension. Thanks again, Adam [dynamiclink href="
Improvements Items fallen out of the map or exploded very far away should now return to the front of the store. Items clipped into rooms before they are unlocked should now return to the front of the store. Improved item stuck prevention when upgrading objects and crafting items.
Improvements Upgraded the base engine version to hopefully fix memory leaks causing crashes after a long play session. Drastically improved rendering and physics for items packed onto pallets. Minigun, Flamethrower and Rocket Launchers can now stack onto pallets.
Thank you all for playing. It’s great to see so many new players enjoying the game, bugs and crashes aside. I've had a lot of players reporting severe crashing and annoyingly these never seem to appear during my tests.
Bug Fixes The Grenade Launcher can now be crafted as expected. Fixed an issue causing staff members’ sent to scavenge the new farm to not be able to be reassigned using Assign Last Job. Changes All crops’ base death chances have been reduced by 25%.
The Walking Trade - Patch v1.2.3 Bug Fixes The camping chair on the container will no longer have an arrow when it is not able to be sat on. During the celebration party the quests will correctly appear and track. The Crossbow can now be crafted as expected.
Bug Fixes Timberwood Logs now correctly produce Timberwood Planks when shredded. The world landmark completion quest will no longer require two unreachable landmarks. The final tribe hunger tier can now be reached. Thanks again, Adam [dynamiclink href="
Rooftop Farming is here!
The Walking Trade - Patch v1.2.0 Grab your pitchforks, hoes and watering cans as it’s time to get some honest work done! Introducing the Rooftop Farm update: easily The Walking Trade’s biggest content drop to date. Lots of changes in this update so lets dive right in.
The Walking Trade - Patch v1.1.13
Hey guys, it’s been a hot minute since the last patch as September’s Rooftop Farming update grows closer and closer. That patch was intended to bring a couple of improvements and quality of life players have asked for for a while, but, I’ve decided to push them early.