
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
Performance Improvements Reduced the game's save data size by up to 95%, which significantly speeds up the saving and loading process, fixes all lag spikes, and improves overall performance. This required a total overhaul of the save game data, and it is not backwards compatible.
Changes: Offline exp gains were reduced more after each hero Ascension to avoid the silly situation where offline exp gains were stronger than active play. It was ONLY reduced for end-game players doing Hero Ascensions.
Changes: Damage and Gold Master Runes have changed to "Progressive" bonuses, meaning they continually get stronger with each one you earn. This should ensure these time-gated Runes remain valuable for a very long time. Made "Instant Spell" procs more "instant".
New Content: Master League II: players in the Master League for the PvP Immortal Boss can get promoted to Master League II by dealing enough damage during the event.
Changes: The Damage, Kill Gold, and Skill Power limited-time event bonuses, as well as the Damage and Gold premium purchases in the Store (Combat Bundle), now scale with your highest wave (+100% every 10k waves), ensuring their bonuses remain strong and relevant in the late game.
New Content: New Tournament upgrade to reduce Automation upgrade times. Changes: Reduced Automation upgrade times for the first 5 levels of each Stat Boost upgrade (damage, gold, energy, and exp) to help new players build a decent stack of these functions quicker and earlier.
New Content: You can now play the game in up to 8 different languages (and more are coming soon)! Change your language selection in the Settings menu to experience the game in your native language.