
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
Fixed an issue where the n1651–n1657 series of American watertight door parts did not appear correctly in the Parts Warehouse. Fixed an issue where weapon data for certain ironclads and pre-dreadnought guns had not been implemented.
Hello everyone, I’m Zig, the developer of NavalArt. I would like to say a few words about the recent events in our community. After learning what happened and reading the community's feedback, I have been deeply troubled.
NavalArt update V1.6.1 Part–Gun Synchronization and Buoyancy System Refactor
Introduction Hello, everyone! As an important part of the major building system overhaul introduced in version 1.6, we're bringing the long-awaited Part–Gun Synchronization feature to NavalArt in version 1.6.1!
You can enter version 1.6.1 Beta by selecting the publictest branch via Steam's Betas tab. Estimated Beta Duration: 1-3 day The mechanical features and adjustments are now largely complete.
NavalArt Update V1.6 – Shipbuilding System Upgrade
Foreword Hello everyone! We're back with a major upgrade to the building system! Throughout the 1.6.x series, we will expand and improve the building system across three smaller updates.
You can enter version 1.6 Beta by selecting the publictest branch via Steam's Betas tab. Estimated Beta Duration: 3-4 day Multi-Selection You can now perform multi-selection by holding Left Shift .
General Adjusted Increased the button size and Y-axis width in the Developer Tools. Added 3 new Tips. Adjusted Updated the Tips related to save backups to better reflect the current version with Steam Cloud support.
NavalArt update V1.53 Multi-Account Steam Cloud Support and ModTool Update
Save System Redesign Overhauled Save File Paths: Steam Cloud compatibility and multi-account support. Automatic Save Migration: Upon launching the game for the first time, you will be prompted to automatically copy your local saves to the new Steam account directory.
You can enter version 1.53 Beta by selecting the publictest branch via Steam's Betas tab. Estimated Beta Duration: 1 day Key Highlights of This Update Save System Redesign Overhauled Save File Paths: Preparing for Steam Cloud compatibility and multi-account support.
Bug Fixes Fixed: An issue where switching graphics settings in-game could cause the sea surface to turn red. Fixed: A bug in AirStrike Survival Mode (Britain - Mid-WWII) where Aichi M6A1 "Seiran" aircraft incorrectly appeared in Wave 4.
NavalArt update V1.52 Damage Model Rework and Graphics Upgrade
Foreword Greetings, fellow NA players! This is a minor update. We have primarily focused on continuous improvements and adjustments to existing features, along with several bug fixes.
[In-Game Build Version 1904]
You can enter version 1.52 Beta by selecting the publictest branch via Steam's Betas tab. Estimated Beta Duration: 1 day Key highlights of this update: Shell Damage and Damage Model Rework New mechanics have been implemented to further address and improve known damage issues
[In-Game Build Version 1901] Fixed Fixed an issue where technology could not be unlocked in Career Mode Fixed an issue where underwater hulls generated surface waves Fixed an issue where low shell impact velocity resulted in reduced penetration Rolled back partial fixes to
[In-Game Build Version 1899] Added Added logic node wiring and drag-and-drop editing in the Level Editor Added toggleable logic diagrams, legends, hover highlights for logic wires, and operation tooltips in the Level Editor Added brief summaries displayed directly on action
[In-Game Build Version 1895] Fixed an issue where the n1471 Limbo anti-submarine mortar incorrectly used the Squid anti-submarine mortar description Fixed incorrect dialogue text in the Prologue Campaign and Main Menu tutorial Fixed UI guidance text overlaying and obstructing
[In-Game Build Version 1894] Added: The in-level typewriter text effect will now automatically calculate typing speed based on the selected language. Added: Fade-in and fade-out sound effects when currency/gold amounts change. Added: Loire 130 seaplane.
NavalArt update V1.51 Anti-Submarine Weapons, Dynamic Bow Wave and Prologue
[In-Game Build Version 1893]
IRON NEST Launch Celebration | Official NavalArt Crossover!
The road of indie game development is fraught with challenges and twists, but it never has to be walked alone. As many Captains and Iron Nest operators may have noticed, our game has officially joined the IRON NEST Series established by the IRON NEST dev team on Steam.