
Official patches, updates and announcements from the developer.
Actively updated· 4 updates / patches in the last 30 days
Patch 0.8.3 — Toys at the back of angled shelves
🧸 Mass placement On angled shelves (Space, Steampunk, Western and Halloween shops), toys at the back of a board can now be picked up with E.
Patch 0.8.2 — Nothing hiding in the stairs
🎃 Haunted toy shop Toys, coins and the vacuum's pour no longer land inside the staircases or on their steps. Saves and multiplayer are compatible. Toys already stuck inside a staircase in a saved run stay where they are.
Patch 0.8.1 — Halloween toys in their true colours
🎃 Haunted toy shop Every Halloween toy now shows the colour on its label: a red dragon is red, a yellow duck is yellow. Ghosts, cats, owls, trains, houses, gravestones and the rest of the range are painted in their colour instead of a faint tint over black, purple or green.
🎃 Early Access Update 0.8 — The Halloween Toy Shop
A quick note before the update: i'm working on a new game, Video Game Store: Tidy Up (Demo will be soon!) . 🏚️ The haunted toy shop A new venue you pick like any other, and it replaces the shop in every mode — Exact, Mass, Free and Endless — solo or in co-op.
🎃 Halloween toy shop coming soon + meet my new game, Video Game Store: Tidy Up!
Two bits of news today: the next Toy Keeper map is almost here, and I finally get to show you the new game I've been working on.
🛠️ Early Access Update 0.7.4
Fixed (Endless): The game no longer freezes when you walk down the stairs from floor 4 and up. Toys that fall down the well come back up to your floor, next to the well, and stay put. Before, they kept jumping around on the ground floor and could never be picked up.
🛠️ Early Access Update 0.7.3
Jumping on high floors: jumping on floor 4 or higher no longer drops you through the tower back to the ground. Jetpack and wings had the same bug and are fixed too. Room around the centre railing: 8 shelves stood too close to the railing to walk past.
🛠️ Early Access Update 0.7.2
Some of the western toys (the badger and a few other animals and props) were ignoring their colour and always showing the same one. Steam Deck: Fixed the controller not being detected on Steam Deck, and the game now recognises it's running on a Deck more reliably.
🛠️ Early Access Update 0.7.1
⌨️ Keyboard and mouse Every action can go on a key, any mouse button (side buttons too) or the wheel. New rebindable actions: primary action (throw, hook, revolver, place), secondary action (tip a crate, turn a display, change tool), family fetch (radar, magnet, outlaws) and…
🤠 Early Access Update 0.7 — The Wild West Saloon
Before we dive into the major update, we’d like to ask for a little support from our community. 💙 If you’ve been enjoying the game, leaving a positive Steam review would mean a lot to us.
- The rotunda's loose stock is laid out inside the rotunda. It is a round hall and its floor was being strewn over the square around it, so 1,700 of a Mass floor's 8,040 toys stood outside the perimeter wall, where nothing could see them, reach them or fetch them · and Refresh
🛠️ Early Access Update 0.6
First of all, thank you so much to everyone who has been playing, leaving feedback and supporting Toy Keeper. We’ve officially reached Mostly Positive reviews in the last 30 days!
🛠️ Early Access Update 0.5.8
Fixes from your reports. Thanks for sending them. Saves Space station runs show up under Continue again. The save was always written, but the menu looked for it under the toy shop's name and never found it — nothing was lost, and your runs are back on the list.
🛠️ Early Access Update 0.5.7
Fixes from your reports. Thanks for sending them. Sound New default mix: the music sits under the room instead of over it, and the toddler is a lot quieter. Sound effects are unchanged. The opening track has been pulled from the playlist.
🛠️ Early Access Update 0.5.6
Fixes from your reports. Thanks for sending them. Endless A floor's stock no longer lands inside the shelving. Space store Every space toy shows its own colour: no more shelves of one toy under five colour names. A toy dropped at the prize machine can be picked up again.
🛠️ Early Access Update 0.5.5
A patch led by the forum reports: controllers on Steam Deck, the naming screen, and coins in the ceiling. Thanks to everyone who posted.
🛠️ Early Access Update 0.5.4
Helpers. Drones took a job in the middle of the shop, walked to the edge of the launch plaza and stopped there for the rest of the run — they were walled out of it, and nearly half a fresh shop's toys land in there. They work it now.
🛠️ Early Access Update 0.5.3
The space store ran at about half the frame rate of the toy shop. It no longer does — the open hall roughly doubled, and nothing looks different. Two things were costing the frame, and neither was the stock on the floor.
🛠️ Early Access Update 0.5.2
The Blobs aisle in the space store sells blobs. It was selling flying saucers, which made it a copy of the UFO aisle next door — same disc, same dome. Five new goo toys, and the UFOs are the only saucers in the shop again.
Controllers were being handed to the game as keyboard presses instead of as a controller, which is why buttons did the wrong thing · B opening menu options rather than backing out of them.
Achievements in the space store now carry the name and the picture of the aisle they belong to. Renaming the departments in 0.5.1 left the achievement list behind, so finishing Stars announced "Orbit fauna" and Planets announced "Pets".
🛠️ Early Access Update 0.5.1
A patch on top of 0.5, led by the controller and toy-name reports on the forum. Thanks to everyone who posted. Controllers Rebinding a button on Settings → Controller could leave your pad scrambled and the page impossible to leave.
🛠️ Early Access Update 0.5
A whole second shop, a mode with no last floor, and leaderboards. 🪐 The space toy store A new map you pick like any other — and it replaces the shop in every mode. Exact placement, Mass placement, Free mode and Endless are all played here if you choose it.
Teleport under stairs fixed
The prize machine kept selling extra carry slots after they stopped doing anything. Mass placement starts with ten slots and caps at twenty, so the tenth perk already reaches the ceiling · every one after it was a prize that changed nothing.
Completion achievements now unlock on launch for stores you had already finished.
🛠️ Early Access Update 0.4.4
This update is almost entirely about playing together. Joining a friend's store now gives you their store — not a blend of theirs and yours — and the long list of small betrayals that made co-op feel unreliable has been worked through one by one.
Fixed toys overlapping on Exact mode shelves by improving spacing in high-toy-count stores. Fixed diorama pieces appearing extremely small in high-toy-count Exact modes. Fixed colored shelf panels being misplaced.