
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
We've just released a test build of Xenonauts 2 onto the Experimental branch where we have upgraded from Unity 2022 to the more modern Unity 6.6 version. This update is only accessible by switching to our Experimental branches ( ).
Full Release 7.27.13 STABLE Released!
Although we weren't planning to patch 7.27 again, we decided that fixing a loading hang that could occur if a Battleship UFO crashed in a particular biome was important enough to warrant another quick hotfix!
Full Release 7.27.12 STABLE Released!
We've released one more small update for the 7.27.x series of builds, which adds a few new translation strings and makes a small but useful improvement to the tactical UI when using upgraded laser weapons. We expect this to be the final 7.27.
This update is only accessible by switching to our Experimental branches ( ). These are the final two small fixes for 7.27.11, and if no further issues are reported by the community then this will be the final hotfix before our larger v8 update.
Full Release 7.27.11 STABLE Released!
We've released another collection of bugfixes for Xenonauts 2, fixing another three crashes and addressing the "Operations Points Available" popup after the ATLAS Base mission not being translated (a bug which had been introduced a few weeks ago), along with some other more…
This update is only accessible by switching to our Experimental branches ( ). Another small hotfix for 7.27 as we've identified another crash bug and dealt with a recently-introduced translation bug.
This update is only accessible by switching to our Experimental branches ( ). Another small hotfix for the 7.27.x builds.
Full Release 7.27.7 STABLE Released!
Another hotfix has been released onto the main Xenonauts 2 branches for everyone to play. We're hoping this is our final hotfix for this series of builds, as this fixes the two remaining reproducible crashes in the game and has made several improvements to the Mod Manager panel.
This update is only accessible by switching to our Experimental branches ( ). This is hopefully the final build in the 7.27.x series of minor updates and if all goes well we'll release it onto the public branches early next week.
This update is only accessible by switching to our Experimental branches ( ). This is a minor update that is designed to tidy up a few issues with the mod manager panel to make life easier for those working on mods.
This update is only accessible by switching to our Experimental branches ( ). Bugfixes: Updated the way the game reads save games so that corrupted (or very old) save games existing in the save game directory can no longer cause crashes.
Full Release 7.27.3 STABLE Released!
We've now released v7.27.3 onto the main branches, and the consolidated patch notes can be found below. Gameplay Changes: The Laser Weapons research entry has been updated so the displayed damage multiplier is now 120% rather than 135%, which accurately reflects the pre-upgrade…
This update is only accessible by switching to our Experimental branches ( ). Bugfixes: Fixed a rare crash that could occur on UFO interception. Fixed a rare crash that could occur when assigning a soldier to a strike team slot on the Armory screen.