
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
Full Release 7.27.13 STABLE Released!
Although we weren't planning to patch 7.27 again, we decided that fixing a loading hang that could occur if a Battleship UFO crashed in a particular biome was important enough to warrant another quick hotfix!
Full Release 7.27.12 STABLE Released!
We've released one more small update for the 7.27.x series of builds, which adds a few new translation strings and makes a small but useful improvement to the tactical UI when using upgraded laser weapons. We expect this to be the final 7.27.
Full Release 7.27.11 STABLE Released!
We've released another collection of bugfixes for Xenonauts 2, fixing another three crashes and addressing the "Operations Points Available" popup after the ATLAS Base mission not being translated (a bug which had been introduced a few weeks ago), along with some other more…
Full Release 7.27.7 STABLE Released!
Another hotfix has been released onto the main Xenonauts 2 branches for everyone to play. We're hoping this is our final hotfix for this series of builds, as this fixes the two remaining reproducible crashes in the game and has made several improvements to the Mod Manager panel.
Full Release 7.27.3 STABLE Released!
We've now released v7.27.3 onto the main branches, and the consolidated patch notes can be found below. Gameplay Changes: The Laser Weapons research entry has been updated so the displayed damage multiplier is now 120% rather than 135%, which accurately reflects the pre-upgrade…