
Official patches, updates and announcements from the developer.
Actively updated· 3 updates / patches in the last 30 days
We've just released a test build of Xenonauts 2 onto the Experimental branch where we have upgraded from Unity 2022 to the more modern Unity 6.6 version. This update is only accessible by switching to our Experimental branches ( ).
This update is only accessible by switching to our Experimental branches ( ). These are the final two small fixes for 7.27.11, and if no further issues are reported by the community then this will be the final hotfix before our larger v8 update.
This update is only accessible by switching to our Experimental branches ( ). Another small hotfix for 7.27 as we've identified another crash bug and dealt with a recently-introduced translation bug.
This update is only accessible by switching to our Experimental branches ( ). Another small hotfix for the 7.27.x builds.
This update is only accessible by switching to our Experimental branches ( ). This is hopefully the final build in the 7.27.x series of minor updates and if all goes well we'll release it onto the public branches early next week.
This update is only accessible by switching to our Experimental branches ( ). This is a minor update that is designed to tidy up a few issues with the mod manager panel to make life easier for those working on mods.
This update is only accessible by switching to our Experimental branches ( ). Bugfixes: Updated the way the game reads save games so that corrupted (or very old) save games existing in the save game directory can no longer cause crashes.
This update is only accessible by switching to our Experimental branches ( ). Bugfixes: Fixed a rare crash that could occur on UFO interception. Fixed a rare crash that could occur when assigning a soldier to a strike team slot on the Armory screen.